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History of the rat pack
History of the rat pack





history of the rat pack

Legion’s End and Golden Demise can also be great one-sided board wipes against token or ‘go wide’ strategies. Not sure how often it will come up, but discounted creatures could be relent if we end up using most of our lands for Pack Rat creation.įor the sideboard we have some addition removal in The Elderspell for anyone wanting to run too many Planeswalkers. Also, since we only running creatures in the main deck, it seems only prudent that we also run Umori, the Collector as a companion.

history of the rat pack

Twenty Swamps and three copies of Castle Locthwain, for addition card advantage should we need it. Since we are in a single colour, our mana base is pretty simple. We also run a playset of Murderous Rider for removal/life gain. We can also in a pinch sacrifice a token to gain some card advantage, since it is very likely we will be dumbing our hand asap. Since Ayara doesn’t care about ‘casting’ creatures and is only interested in if they entered the battlefield under our control, all the tokens we can create can quick drain away our opponent’s life total. We also run three copies of Ayara, First of Locthwain to provide a way to win the game without even attacking. Throw in the fact it can also sacrifice three rats to steal one of our opponent’s creatures and you have one scary card for this kind of deck. Additionally, it allows us to get through damage by giving all our rats Menace, making our one toughness colonys much less chumpable. Piper of the Swarm is another source of furry threats, been able to throw out 1/1 rat tokens every turn to help pump our Rat Colonys and Pack Rats. Added to this that it also gets bigger the more rats we control, and you have something that can win the game pretty much single handed if left unchecked.īut what are an army of rats without their piper.

history of the rat pack

For three mana and a discarded card, it can create a copy of itself which allows us to turn unwanted lands into real threats. A powerhouse when it was in Standard, Pack Rat is one of those “army in a can” style of cards. The result of which give us some interesting addition to support our furry friends and create something that was surprisingly competitive.įirst up we have a play set of Pack Rat, the only ‘Historic’ card in the deck. Now, while it was tempting to throw in twenty Swamps into the deck with forty copies of Rat Colony and go for an early lunch, I actually did put some effort in to this deck’s creation. Gaining in power for each other rat we control (not just other copies of Rat Colony) it also has the added benefit of been legally able to break the rule of four. This simple 2/1 for two mana is an awesome bit of design, perfectly representing just how terrifying a swarm of rats can be. Now while most of you would assume I would be on the mono red band wagon (given my love of the architype) I decide to try something a bit different and play with one of my favourite cards from Dominaria, Rat Colony. While I’m still not quite sure about a format that picks and chooses what cards it adds to itself at random intervals, I have to admit I quite enjoyed playing the Arena version of eternal play. But with the pandemic still ongoing and my internet limited to my phone data, I was tempted to have a dive into Historic an give it the old college try. It also didn’t help that at its inception the format wasn’t available to play on demand. I couldn’t figure out why they would have a format that didn’t have a clear start point, and would instead introduce new cards piece meal. Magic already has many popular formats, which was joined quite recently by the popular Pioneer format. When Wizards of the Coast first announced the Historic format for Magic Arena, I like many others were more than a little bit perplexed.







History of the rat pack